
That might make sense for a story-based game like Need For Speed but WRC10 has moved firmly into grown-up sim-racing territory – I’ve paid for the game, give me all the editing options.Īnd it’s also lacking Gran Turismo’s excellent upload feature, which makes drawing up complicated designs a cinch by allowing users to design graphics on their computers and laptops, then upload them to GT servers to deploy on car liveries in-game. It follows the same mold as titles such as Forza and Need For Speed in its editing functionality, though many of the built-in shapes and designs are locked behind achievements. There’s also a new livery editor, though I’m not particularly impressed.

That’s about all, though – the new Hyundai i20 Rally2 clearly made its debut a little too far into the WRC2 season for it to be included by developers here. There’s a handful of additions to the vehicle roster too – ST165 and ST185 variants of the Toyota Celica are new to WRC10, as is Petter Solberg’s Citroën DS3 from 2011.

The best news? It’s not paid DLC – everyone’s getting them for free.
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Rally Chile has also stuck around for WRC10.Īcropolis is only available as a historic event at launch, forming part of the 50th anniversary mode, but the first update should include both it and Ypres Rally.

Other rallies that have disappeared off the calendar have remained in-game – Rally GB fans will be happy to know they can still thread Elfyn Evans’ Toyota Yaris WRC through Dyfi, Brenig, and a couple of other Welsh stages. That means some compromises – it would have been unreasonable to expect Arctic Rally Finland to be included given the short notice it was added to the WRC calendar, so Rally Sweden has been left in its place. Running off into the looser gravel off-line that’s been ‘swept aside’ has a noticeable effect.Īs was the case in WRC9, Nacon has had to handle the nightmare of sudden calendar changes. There are two sides to that coin – it makes the stages less forgiving and potentially more frustrating if your racing lines lack precision, but it does enhance the realism somewhat. Staying on the swept line on loose surfaces is also key. Commitment is the name of the game as indecisive driving makes the car even harder to control. This was especially apparent when scything through faster sections of Spanish asphalt – merely lifting off the throttle mid-turn made such a big difference to the car’s balance that momentum spun the car around and off the road. Managing weight transfer makes a huge difference in WRC10. But refinement to the physics makes WRC10 a challenging yet rewarding experience when you get it right. Graphics remain so-so and the sound is a little questionable at times – revving the Porsche 997 GT3 in cockpit view caused a strange ‘echo’ effect, as if the exterior noises were playing half a second behind the interior sounds. If you skipped WRC9 because of the middling offers before it, give this new title a go. WRC10 feels a million miles away from that. The physics were terrible, the inputs felt laggy and I gave up using it after a week. I last sampled an instalment of the WRC games franchise back with WRC7. It’s very much evolution, rather than revolution, from WRC9. Unlike the official Formula 1 game, which has very much gone in the direction of casual pick up and play, the WRC’s official title has edged further towards a sim-like approach with its improvements this time around.

If you’ve got a wheel and pedals at home – even the bargain basement G29/G920 like me – you’re off to a good start.
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The only thing getting cracked was the sump of the vehicle I was driving in-game as I veered off the road for the hundredth time.īut that’s about it for bad news.
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I couldn’t even finish a stage without crashing, my attempts to modulate steering inputs with my left thumb as if I were trying to crack a miniaturized safe with it being entirely in vain.
